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Are high costs preventing younger players from trying RPG’s?
July 16th, 2009 by ambrose

As a basement game publisher who makes his games available free of charge, I certainly believe that restrictive pricing is reducing the uptake of players into the tabletop role playing games scene. My stance is, however, that people who wish to take up role playing games ought to do as much comparison shopping as they do buying anything else. There are hundreds of free role playing games out there that do not enjoy the status of the Dungeons and Dragons label, but in the end are playable, and in many cases equivalent or better in their design or some aspect of the mechanics.

Fourth Edition showed us that the Dungeons and Dragons name is what is important now, and not the game itself, as the most recognizable pen and paper RPG it’s stranglehold on the market pushes other systems into obscurity and inviability. However, the recent development of hubs and directories for free RPG’s and the laid back and creative bent of the Independent RPG community make finding these systems easy for anyone with an internet connection.

In addition, Running a game using a free system reduces the limits on what players can be included and what can be done with the rules and the world. Most free games are developed in terms of a setting that forms the backdrop of the game and are independent of systems(mathematical formulas meant to help a character in game model life situations), or a system that is developed to be used with a setting. Either way, the relative independence of these two components makes the world in which the game takes place more flexible and allows the players to have a greater effect on the world. All in all, most players and GM’s find this style more enjoyable, but use the Dungeons and Dragons game as a base from which to work with. In reality, you can do this with any RPG.

As a 21 year old college student, I have found that playing a system for which all source materials are free makes for a more economically viable game in my demographic and also allows for more creativity from the GM and players in creating the world. Most players prefer to have the ability to look up rules and information pertaining to their characters for themselves. That requires multiple copies of the Players Handbook at least, and probably several Dungeon Masters Guides to use for larger groups. That can end up costing 150-200 dollars! In a free system, this is avoidable as well, just make more copies. Nobody cares, because the money isn’t made on the sales of the book.

For free Games, go to 1km1kt

For some reccomendations, I suggest this post @ my site

Top 5 Free RPG Systems





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4 Responses  
  • wickedmurph writes:
    July 16th, 2009 at 3:38 pm

    Curious. My experience is that younger gamers these days tend to have way more money than I ever did to spend on games. They want cool-looking books with attractive art, minis, dungeon tiles and expensive dice. Cost does not seem to be a major factor.

    Presentation, on the other hand, does. A dog-eared printout of a rule-set is definitely not as cool as a glossy book.

    I like the idea of free RPG’s, but I’m sure that cost isn’t the big driving factor in a lot of decisions.
    wickedmurph´s last blog ..Incorporating High Level NPC’s My ComLuv Profile

  • ambrose writes:
    July 16th, 2009 at 3:46 pm

    Well, it’s not exactly like I don’t have an interest in expanding awareness of free games…

    But maybe you’re right. I’m coming to believe that most parents will buy their kids what they want, which gets to a problem with lack of imagination that I’ll save for when I’m much, much older and have earned the right to bitch about the new generation. I personally prefer dusty, canvas-bound, used books with character to a brand new book, but hey, I’ll settle for being unusual.

  • Critical Failure writes:
    July 16th, 2009 at 7:39 pm

    I can agree with you to some extent. I’m far from a “younger gamer” and even I have a hard time justifying $45 for a new sourcebook.

    The bigger problem is that many of the lower cost or free gaming systems are uncommon. I remember getting a popular free RPG system off BBS’s back in the day, and never being able to use it. I resorted to just buying AD&D second edition, so I could at least meet others who gamed.

    Thankfully, GURPS Lite exists now, which gives a great entrance to gaming. The rules translate directly to the “full” game as well. If one goes on the SJGames forums, you can get complete adventures and campains for use with GURPS Lite (and even Ultra Lite).

    What would really help getting younger people into gaming would be more exposure to the free systems put out by the larger companies like WotC and SJGames.
    Critical Failure´s last blog ..An Interview with CptCylde My ComLuv Profile

  • ambrose writes:
    July 17th, 2009 at 1:47 pm

    I actually really enjoyed GURPS lite. So much so, in fact, that I bough the core book and ran a Zombie campaign That brings up an excellent point about free products as marketing, too. Maybe sometime next week I’ll hit that.


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