Step Three: Schedule Classes
In almost all RPG’s, a characters special skills are enumerated by category. In the Hogwarts RPG, we instead use 2 skill types, “Classes” and “Experiences.” Classes are skills that you can pick up by taking a class in that field, such as Defense Against the Dark Arts or Potions. They are leveled up on a scale of 1 to 7(For each year at Hogwarts) using points recieved in game. More on character advancement later. Experiences are skills that are taken as a result of backstory(Step Zero Again!) or significant in game occurences and rarely change. For instance, being versed in muggle cleaning could be an attribute of the Weasley boys, since that was a punishment they received for their various mischiefs. Another example would be Harry Potter’s abnormal resistance to Voldemort’s curses. These are on a scale of 1 to 4 OR can be given a percentage value(17, 33, 50, 66, 84, 100), and typically involve a bonus or skill that would only be used in a specific and somewhat unusual situation.
To use a class, choose an ability from that class and roll 2d6. Add the relevant stat(Ex. Expelliarmus(Easy Spell, Will based, Roll greater than 6 to cast)) and the number of years your student has taken the class. If the number is equal to or higher than the listed difficulty, you are successful.
GM Sidenote: Experiences are a little tricky for new gamers, because as a game designer, I cannot possibly imagine the breadth of experience that a schoolful of wizarding children would have. I therefore include examples and rough scales, but not lists or mechanics. The GM must guage the validity and extent of the experience and how he is willing to allow it to affect his game. Here are some examples from before
Experience Example: Muggle Cleaning
- The character was told to clean with muggle methods, by someone who had only a vague idea what those methods entailed.
- The character is fascinated by muggles and study’s the innocuous details of their lives, but often fails to understand their method of cleaning without magic.
- The character was raised by muggles and had a normal set of daily chores, and thus has some experience cleaning using muggle means.
- The character was responsible for more than appropriate amounts of housework and has learned muggle cleaning thoroughly.
Experience Example: Spell Resistance(Imperius Curse)
- 17% The character can resist the Imperius Curse 17%(1 on 1d6) of the time because of repeated exposure.
- 33% The character can resist the Imperius Curse 33%(1-2 on 1d6) of the time because of familiarity.
- 50% The character can recognize the effects of the Imperius Curse in others as well as resist the curse 50%(1-3 on 1d6) of the time, due to repeated exposure and familiarity.
- 66% The character has recieved limited training in recognizing and defending agains the Imperius Curse, and can resist 66%(1-4 on 1d6) of the time.
- 84% The character has recieved special training as an Auror, Order of the Pheonix Member, or scholar(professor) of the dark arts and can resist 84%(1-5 on 1d6) of the time.
- 100% The character has a supernatural ability that allows him to ignore the effects of the Imperius Curse, either from a specific source or universally.


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