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Random Mutations and Side Effects: Part Two
October 14th, 2009 by ambrose

For random side effects, the severity increases from 1 to 6 and can be adjusted for high-powered mutations by making rolls at a +(Number) penalty, with results of greater than 6 defaulting to 6.

Random Side Effect Table 1(Appearance-Based)
1d6 Result
1 None
2 Unstable appearance, randomly forced save on a failed resistance check(15%)
3 Unstable appearance, randomly forced save on a failed resistance check(30%)
4 Personality disorder(Histrionic Personality[Drama Queen])
5 Multiple Personalities(1d4 specific triggers)
6 Mirror Syndrome(Imitates personality of someone else in the room(Randomly Assigned)
Random Side Effect Table 2(Resistance Based)
1d6 Result
1 Roll again, if 2 1’s are rolled, see “The Space Package)
2 None
3 Weakness to opposed element OR weakness to piercing damage(1.5 times damage)
4 Weakness to opposed element OR weakness to piercing damage(2 times damage)
5 Needs to consume an unusual substance to survive.
6 Needs to breathe an unusual substance to survive.
Random Side Effects Table 3(Psychokinesis Based)
1d6 Result
1 None
2 Uncontrolled broadcast telepathy when in use.
3 -1 SAN per use.
4 15% chance of passing out after using the ability.
5 Psychosis(Hallucinations, delusions, and disorder of affect.
6 1% chance of having a stroke after using the ability, increases by +2% every use per day.
Random Side Effects Table 4(Wing Types)
1d6 Result
1 Angelic
2 Demonic
3 0-49% Angelic, 50-99% Demonic
4 1,2 Angelic. 3,4 Demonic. 5,6 Fairy
5 1,2 Angelic. 3 Demonic. 4 Fairy. 5 Iridescent, 6 Ethereal
6 1 Angelic. 2 Demonic. 3 Fairy. 4 Iridescent, 5 Ethereal, 6 Invisible





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