I hear a lot of people say that they do not like the way D&D handles starting equipment. For my part, I really think that the whole process lacks variability in the initial options it presents to the player. Some characters might be wealthy and good at what they do, some characters might have had excellent luck, some characters might be broke and homeless, some characters might have just been robbed. Many of them will be thrust in to new situations that will not allow them to return to their previous residences or possessions. I had a GM who’s game involved randomly generating your character’s inventory from the contents of the pockets(either of the player or their hypothetical character) and I like to think I know a good idea when I see one, so I looked for a similar table set on the internet, but I couldn’t find one, so I decided to create my own, minimalised(It would certainly require house additions anyway), generic-ised(To work with multiple systems), version of his table system for generating an inventory based on the contents of a player’s pockets. Magic items on this table are from D&D but can easily be substituted for other games.