Benny the Anarchist knows already that he is not safe at his own apartment, but by resourcefulness and good fortune was able to acquire much more knowledge of his situation and disappear. However, he has neutralized no less than 3 members of the conspiracy and probably has incurred their wrath in the form of a high-priority bounty. He currently is safe from harm in a rural area outside the city.
Karmen Lanka has been negotiating with other criminal elements in order to determine the origin of Cade Nosi’s attackers at the Rainbow Connection. She has managed to capture one ranking member of the conspiracy, but in the process has neglected the concerns of the police, who are growing resentful toward her in the wake of the disaster. The officer of the conspiracy is currently still in the location where he was found with Karmen and Cade.
Since the explosion at Cade Nosi’s nightclub and the subsequent blast, the nightclub owner has been under suspicion because of the no less than 3 million dollars worth of insurance money which he is entitled to. However ridiculous the suspicions of the police given Cade’s own near-lethal injury and substantial loss of both property and credibility, he is currently being viewed as the prime suspect in the blast, and to have detonated the high-rise next door to conceal his involvement.
A phone rings in Denmark, then stops immediately. A tall, dark, older gentleman in a finely pressed suit picks it up and dials a number, then hangs up himself. The next morning, the police find his dead body. The only beneficiary of his meager estate, a young woman in Washington, DC, is arrested and extradited for the crime. She is released into the streets after no cause of death is established.
Almost a year later, the woman turns up in an asylum in Germany. She is identified and the FBI is notified, where she is recognized and the report is filed and buried. The only record of the event is an e-mail, intercepted by a computer hacker known as Olorin, which he forwarded to 250,000 people before his disappearance.
—-
To Whom it May Concern:
This letter is to communique is to inform you that yesterday, at 1500 hours the German authorities captured Jennifer Brookson, expatriate of Washington DC, sleeping in the street at approximately 52.5 degrees north, 13.5 degrees east. This suggests that all our work is going according to plan.
Cash
All government agencies have declined to comment, except to say the e-mail is an unbelievable hoax. Nonetheless, a small group of her acquaintances in Washington, DC have enlisted the help of a team of private detectives and underground watchdogs to investigate her possible whereabouts and the government cover-up.
So, before I publish stock stats for a hyperintelligent cat, I’d like to apologize for the addition of banner advertising to the site temporarily. I went out of my way to be unobtrusive about it, but my roommate owes me 420 dollars. Blame her.
Kneazle
A Kneazle is a magical creature, similar to a cat in appearance. They have spotted, speckled or flecked fur, large ears and a lightly plumed tail, like a lion. They make excellent pets if they like a witch or wizard. They are very intelligent, independent and occasionally aggressive, and have an uncanny ability to detect suspicious and distrustful people. They can also safely guide their owner home.
Attributes
3 Health
Ability:
(+3) Detect Lies(Intelligenece Based, Roll greater than opposed Social roll to succeed): A kneazle has an uncanny ability to detect liars, and can easily spot all but the best decievers. The Headmaster rolls this skill whenever a lie is told within earshot of a kneazle in game.
(+1) Spot Device(Intelligence Based, Roll greater than 10 to succeed) Kneazles are very perceptive, intelligent creatures and gain a bonus to spot concealed devices, such as the knot on the whomping willow.
(+3) Social: A kneazle has a social score of 4 when dealing with other animals, but a social score of one when dealing with humans.
I’ve always liked playing versions of myself, or myself, in games. I think it comes from a long standing desire to truly escape from the dullness of my sheltered childhood. I realize now that dullness beat the heck out of some of the adventures children in the world have, but I still appreciate a good ‘Me’ Game.
One problem that arises when creating a ‘Me’ game is the decision of how to assign ability scores. One or two resources to account for equivalent ability scores exist, especially for converting INT scores to IQ, multiple versions of which exist. The following table follows the school of thought that a ‘Me’ game should use ability scores that work equivalently with real-world measures. So, here’s the table I use now, appended with D&D ability score equivalents to the prevalence of that ability level.
*Reaction Time Test
There is another method of calculating AD&D stats specifically located at KevinHaw.com