This article has been up for a long time, as a matter of fact, I am not even sure that Godchecker is even still being updated. But, for what it is, its pretty much feature complete. Today, I’d just like to call a few new folks attention to the article on the numbers important in mythology around the world, highlighting such favorites as Zero. Zilch. Nothing. Nada. Is there a God of Nothing? Or could this be the sign of the Cosmic Egg?
Half. This is the number of HAIURI, the half-there God of the Xhosa people in South Africa.
One. This is mostly for mono Gods such as YAHWEH or ALLAH. As in: “I am the only one and don’t you forget it!”
Two. Lots of twins, dynamic duos like the Mayan HERO TWINS, and good/evil opposites such as AHURA-MAZDA vs AHRIMAN. In Rome, JANUS has two heads to look backwards at the past and forwards into the new month of January.
Three. A certain Australian tribe only ever learned to count up to three. Anything after that is simply ‘many’. Now threes are many. There are triplets, triads and triple alliances. All FATES, GRACES, NORNS and Destiny Spinners come in threes. Even a certain mono God named JEHOVAH has jumped onto the bandwagon, claiming to be the Three-in-One. The swinging sixty. If you remember the sixties, you probably weren’t there.
Seventy-two. This is a number favoured by one of the Jade Deities of China and is reached by a system of multiplying the value of lesser deities which is quite beyond our comprehension. Eighty-six. The ORION Pregnancy Testing Kit. A carving on a mammoth tusk depicting Orion as seen 32,500 years ago. It contains 86 mysterious marks which seem to correspond to the days Betelgeuse is visible from Earth. Pay attention: 365 days of the year minus 86 equals the average gestation period of a human baby.
Ninety-Nine Names of ALLAH. Another mono God who wished to up his numerical stakes.
And, of Course…
Forty-two is the Answer to the Ultimate Question of Life, the Universe and Everything. At least in Magrathean mythology. According to comedic luminaries such as Douglas Adams and John Cleese, Forty-Two is the funniest number in the Universe. It is also the mystic number which obsessed Lewis Carroll when he was writing about Alice and Boojums.
I’m not trying to be combative, but I really, really want to try a real mystery game or something where the game isn’t so combat driven. I just lack the talent for it, I think. Or maybe I am not attentive enough. Or maybe it’s the players thinking of stuff I don’t. Whatever. I’ll just have to draw it from every angle or something. I’ve done crazier stuff. That will have to be in the summer. Just rolling dice to kill Orcs is just bumming me out. Maybe a detective game that can be played as a campaign.
So is this a microblog?
My roommate is just starting out with his “web presence,” and I am sort of acting as tutor to him, since I’ve been doing this for a while, and since one or two of his sites are, in fact, related to gaming I think it is totally an excellent idea to promote him here. Woot for long-winded unnecessary jusfification. Now, I have looked at very little of this wiki in and of itself, because I am currently playing in a sort of canonical game right now(I think) and wouldn’t want to spoil it, so I really can’t offer much of a review. Fortunately, it is free. WOOT.
*Edit-Apparently the harassment that triggered my writing this was not, in fact, Blizzard. Just a Phisherman. Nonetheless, my criticisms still stand.
Two days ago, I got an e-mail from Blizzard Entertainment accusing me of trying to sell my World Of Warcraft account. Regardless of the fact that the e-mail is fraudulent, I feel offended by this because of the fact that I decided the game was lame and stopped playing shortly after level 25, feeling very cheated(and angry for having given in to peer pressure), and now am being harassed for by somebody who can’t even make a legitimate hack to steal my account with, I figured I would list, plainly, for the next company to develop one of these games, what would make it not suck, like World Of Warcraft does. All that unadulterated disgust I feel for MMORPG’s does nothing constructive. Instead, I’m going to list what I think would make a fantasy MMORPG not suck.
AI control should have a list of player-like algorithms a la the Infinity Engine games, plus a slider system detailing attributes such as aggressive-passive, courageous-cowardly, et cetera. Real Estate. Players should be given the option of purchasing an in-game home where they can store stuff, and where other players can break in. Also, sneak attack does not a rogue make. Burglary should be possible, as should beefing up security with technology, magic, animal companions, and the like.
Make the MMOS different from the single player games in any way you can, PLEASE! I hate the cookie cutter characters, the silly, stupid quest format, the fact that people disappear when they log out, the lack of customizability, and the frankly racist alignment system. It drives me crazy when a game has potential but rejects that in favor of more of the same, safe, monotonous gameplay. Make it worth paying monthly. Make having other players a meaningful part of the game. And most of all, allow the characters to be DIFFERENT!