*Edit-Apparently the harassment that triggered my writing this was not, in fact, Blizzard. Just a Phisherman. Nonetheless, my criticisms still stand.
Two days ago, I got an e-mail from Blizzard Entertainment accusing me of trying to sell my World Of Warcraft account. Regardless of the fact that the e-mail is fraudulent, I feel offended by this because of the fact that I decided the game was lame and stopped playing shortly after level 25, feeling very cheated(and angry for having given in to peer pressure), and now am being harassed for by somebody who can’t even make a legitimate hack to steal my account with, I figured I would list, plainly, for the next company to develop one of these games, what would make it not suck, like World Of Warcraft does. All that unadulterated disgust I feel for MMORPG’s does nothing constructive. Instead, I’m going to list what I think would make a fantasy MMORPG not suck.
AI control should have a list of player-like algorithms a la the Infinity Engine games, plus a slider system detailing attributes such as aggressive-passive, courageous-cowardly, et cetera. Real Estate. Players should be given the option of purchasing an in-game home where they can store stuff, and where other players can break in. Also, sneak attack does not a rogue make. Burglary should be possible, as should beefing up security with technology, magic, animal companions, and the like.
Make the MMOS different from the single player games in any way you can, PLEASE! I hate the cookie cutter characters, the silly, stupid quest format, the fact that people disappear when they log out, the lack of customizability, and the frankly racist alignment system. It drives me crazy when a game has potential but rejects that in favor of more of the same, safe, monotonous gameplay. Make it worth paying monthly. Make having other players a meaningful part of the game. And most of all, allow the characters to be DIFFERENT!
Classic.
Maybe I don’t approve of the methods employed by Anonymous, but the idea of the internet being the last bastion of free speech is one that is very real to me. As such, even though I don’t blog about politics anymore, I’d like people to see this and wonder about the day to day judgements that can start conflicts we are not ready for.
Uncovered: The truth behind the AT&T 4chan Block
Step Three: Schedule Classes
In almost all RPG’s, a characters special skills are enumerated by category. In the Hogwarts RPG, we instead use 2 skill types, “Classes” and “Experiences.” Classes are skills that you can pick up by taking a class in that field, such as Defense Against the Dark Arts or Potions. They are leveled up on a scale of 1 to 7(For each year at Hogwarts) using points recieved in game. More on character advancement later. Experiences are skills that are taken as a result of backstory(Step Zero Again!) or significant in game occurences and rarely change. For instance, being versed in muggle cleaning could be an attribute of the Weasley boys, since that was a punishment they received for their various mischiefs. Another example would be Harry Potter’s abnormal resistance to Voldemort’s curses. These are on a scale of 1 to 4 OR can be given a percentage value(17, 33, 50, 66, 84, 100), and typically involve a bonus or skill that would only be used in a specific and somewhat unusual situation.
To use a class, choose an ability from that class and roll 2d6. Add the relevant stat(Ex. Expelliarmus(Easy Spell, Will based, Roll greater than 6 to cast)) and the number of years your student has taken the class. If the number is equal to or higher than the listed difficulty, you are successful.
GM Sidenote: Experiences are a little tricky for new gamers, because as a game designer, I cannot possibly imagine the breadth of experience that a schoolful of wizarding children would have. I therefore include examples and rough scales, but not lists or mechanics. The GM must guage the validity and extent of the experience and how he is willing to allow it to affect his game. Here are some examples from before
Experience Example: Muggle Cleaning
Experience Example: Spell Resistance(Imperius Curse)