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‘Me’ Game Character Creation
Oct 1st, 2009 by ambrose

I’ve always liked playing versions of myself, or myself, in games. I think it comes from a long standing desire to truly escape from the dullness of my sheltered childhood. I realize now that dullness beat the heck out of some of the adventures children in the world have, but I still appreciate a good ‘Me’ Game.

One problem that arises when creating a ‘Me’ game is the decision of how to assign ability scores. One or two resources to account for equivalent ability scores exist, especially for converting INT scores to IQ, multiple versions of which exist. The following table follows the school of thought that a ‘Me’ game should use ability scores that work equivalently with real-world measures. So, here’s the table I use now, appended with D&D ability score equivalents to the prevalence of that ability level.

Score STR(Bench Press) DEX(Reaction Time) CON(Illness’s Per Year) INT(IQ Score) WIS(Comparable Dumbest thing said or done in recent memory.) CHA(Comparable Friend Description of Social Status)
3(1/216) 15 .246 7 65 Put hand back on stove immediately after being burned. Offensive
4(1/53) 30 .240 70 Said “Maybe it isn’t hot anymore.” Off-Putting
5(1/20) 45 .233 75 Set fire to bits of paper on the stove. Devastatingly Awkward
6(1/10) 60 .227 6 80 Burned the ramen noodles. Hermit
7(1/5) 75 .220 85 Burned the potatoes. Not Sociable
8(1/3) 90 .213 5 90 Burned the bacon. Isolated
9(1/2) 105 .207 95 Left the stove on. Individualistic
10(1/1) 130 .200 4 100 Ate badly burned food.
11(1/2) 160 .193 105 Cut the ash from badly burned food. Well Liked
12(1/3) 190 .186 3 110 Didn’t burn the food. Popular
13(1/5) 220 .180 115 Made enough food for the person tagging along at the session. Universally well liked
14(1/10) 250 .173 2 120 Made enough food for the person tagging along at the session and moved the Xbox to the bedroom. Universally Popular
15(1/20) 280 .166 125 Made enough food for everyone. Trusted Advisor
16(1/53) 310 .160 130 Brought his own snack. Respected and Responsible
17(1/215) 340 .153 1 135 Ordered a pizza. Born Leader
18(1/216) 370 .146 0 140 Ate before showing up. Orator

*Reaction Time Test

There is another method of calculating AD&D stats specifically located at KevinHaw.com

Hogwarts RPG: Part Three
Jul 6th, 2009 by ambrose

Step One: Assign your student’s ability scores.

In the Hogwarts RPG(as most other RPG’s), characters have two sets of stats that determine how well they perform at a given task. We use 4 stats: Physical, Intellect, Will, and Social that range from 1 to 9. You decide how to rank these scores by rolling 4 six sided die, adding the result of each roll, and assigning points to each stat until you reach zero. A normal human average is considered a 3 in each stat, with anything six or above seeming bizarrely high to others(Such as Hermione’s intellect, which is a 6 in game terms). Be careful in how you assign these scores, because they are very difficult to change for the better, and can oftentimes be changed for the worse. Such is the danger of High School.

Physical: A student’s physical stat determines the students physical ability to perform tasks without any kind of magical assistance. Cleaning house without magic, swimming in the lake, shoving a wand up a troll’s nose, whatever, this stat handles physical strength, stamina, and speed. Characters with high physical stats include Oliver Wood, Crabbe and Goyle, and of course, Hagrid.

Intellect: The student’s intellect reflects his ability to learn and reason, including the ability to learn spells. Solving the potions riddle guarding the mirror of Erised was a feat of intellect, as was brewing a Polyjuice Potion. Examples of characters with high intellect scores are Hermione Granger, Luna Lovegood, Lord Voldemort, and Albus Dumbledore.

Will: Will is the measure of a students strength of character, and how difficult it is to make him deviate from that path. Determination would also be a good way to describe this stat. Please take into account that this does not mean that the character’s will will be good, remember Lord Voldemort was willing to cut his soul into pieces in order to become immortal. Characters with high will scores would be personified by Harry Potter and Lord Voldemort.

Social: The students social stat is his innate degree of social standing, based on physical attractiveness, social acceptableness, and known history. Characters from the books with high social stats would be Cho Chang, Cedric Diggory, or Draco Malfoy.

I am a Chaotic Good Human Wizard Now!
Jun 28th, 2009 by ambrose

Once again, Thanks to Vulcan Steve. I had to roll back my wordpress install, so I’m reposting. I had an alignment shift!

I Am A: Chaotic Good Human Wizard (3rd Level)

Ability Scores:
Strength-15
Dexterity-15
Constitution-17
Intelligence-18
Wisdom-17
Charisma-16

Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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