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Hogwarts RPG Species: Leprechauns
Nov 3rd, 2009 by ambrose

Originally fairies from Ireland, Leprechauns have the ability to create convincing false coinage that lasts for 1d6 hours. They are intelligent and varied creatures, but tend toward slightly eccentric, mischievous behaviours.

Attributes

5 Health

  • STR: 4
  • WIL: 7
  • INT: 4
  • SOC: 3

Abilities

(+3)Conjure Gold(Medium Spell, Will Based, Roll greater than 11 to succeed) This spell allows the leprechan to conjure what, for all non-magical methods of detection, appears to be gold coinage similar to wizards gold. 2d6*10 gold coins appear, and they disaappear in 1d6 hours.

(+3)Evasion Illusion(Medium Spell, Intelligence Based, Roll greater than 10 to cast) this allows the leprechaun to do whatever it needs to to escape an otheriwise inescapable situation and reappear within 20 feet on a successsful use.

(+3)Shillelagh(Strength Based, Roll greater than 11 to succeed) A leprechaun who finally needs to defend himself with strength has probably already lost and surrendered some of his fake gold, however, if he has no choice but to fight or die, he an conjure a shillelah that deals 1d3 damage.

Random Mutations and Side Effects: Part Two
Oct 14th, 2009 by ambrose

For random side effects, the severity increases from 1 to 6 and can be adjusted for high-powered mutations by making rolls at a +(Number) penalty, with results of greater than 6 defaulting to 6.

Random Side Effect Table 1(Appearance-Based)
1d6 Result
1 None
2 Unstable appearance, randomly forced save on a failed resistance check(15%)
3 Unstable appearance, randomly forced save on a failed resistance check(30%)
4 Personality disorder(Histrionic Personality[Drama Queen])
5 Multiple Personalities(1d4 specific triggers)
6 Mirror Syndrome(Imitates personality of someone else in the room(Randomly Assigned)
Random Side Effect Table 2(Resistance Based)
1d6 Result
1 Roll again, if 2 1’s are rolled, see “The Space Package)
2 None
3 Weakness to opposed element OR weakness to piercing damage(1.5 times damage)
4 Weakness to opposed element OR weakness to piercing damage(2 times damage)
5 Needs to consume an unusual substance to survive.
6 Needs to breathe an unusual substance to survive.
Random Side Effects Table 3(Psychokinesis Based)
1d6 Result
1 None
2 Uncontrolled broadcast telepathy when in use.
3 -1 SAN per use.
4 15% chance of passing out after using the ability.
5 Psychosis(Hallucinations, delusions, and disorder of affect.
6 1% chance of having a stroke after using the ability, increases by +2% every use per day.
Random Side Effects Table 4(Wing Types)
1d6 Result
1 Angelic
2 Demonic
3 0-49% Angelic, 50-99% Demonic
4 1,2 Angelic. 3,4 Demonic. 5,6 Fairy
5 1,2 Angelic. 3 Demonic. 4 Fairy. 5 Iridescent, 6 Ethereal
6 1 Angelic. 2 Demonic. 3 Fairy. 4 Iridescent, 5 Ethereal, 6 Invisible
Random Mutations and Sideffects: Part One
Oct 13th, 2009 by ambrose

Random Mutations
Primary d6 Secondary d6 Result
1 1-2 Androgyny/Hermaphrodism(Roll table 1 for side effects)
1 3-4 Shapeshifting(Roll table 1 for side effects)
1 5 Pheremone Manipulation(Roll table 1 for side effects)
1 6 Rapid, excessive hair growth(Roll table 1 for side effects)
2 1 Scaled skin, +10 Damage Reduction(+3 D&D)
2 2 Fire resistance, +6 Fire Reduction(+2 D&D)(Roll Table 2 for side effects)
2 3 The Space Package(See below)
2 4 Oxygen Efficiency, Use oxygen at 1/15th normal rate
2 5-6 Cold resistance, +6 Cold Reduction(+2 D&D)(Roll Table 2 for side effects)
3 1 Micro-PK, Thermal Manipulation(Roll table 3 for side effects)
3 2 Macro-PK, Telekinesis(Roll table 3 for side effects)
3 3 Mystic Perceptivity(Double all spell effects)(Sudden Empower,4/day D&D)(roll table 7 for side effects)
3 4 Passive empathy(Reading)(Roll table 7 for side effects)
3 5 Broadcast Telepathy(Roll table 7 for side effects)
3 6 2 Functional Wings(Roll table 4 for side effects)
4 1 2 Nonfunctional Wings(Roll table 4 for side effects)
4 2 1d8 Functional Wings(Roll table 4 for side effects)
4 3 1d4×2 Functional Wings(Roll table 4 for side effects)
4 4 2d6 Functional Wings(Roll table 4 for side effects)
4 5 2d6 Nonfunctional wings(Roll table 4 for side effects)
4 6 10 inch long fingers, 4 inch long toes, 1d6 knuckles
5 1-2 Gills(Roll Table 5 for side effects)
5 3 Filtration(Airborne Poison immunity)(Roll table 5 and 7 for side effects)
5 4 Poison Resistance(-15 to resist)(+1 fort. v Poison D&D)(Roll table 5 for side effects)
5 5 Preternatural Toughness
5 6 Infrared Vision(Roll table 6 for side effects)
6 1 Night Vision(Roll table 6 for side effects)
6 2 Omni-Spectral Vision(Roll table 6 for side effects)
6 3-4 Arcane Eye’s(Roll table 6 and 7 for side effects)
6 5-6 Psi-sight(Roll table 6 and 7 for side effects)
Hogwarts RPG Species: Kneazle
Oct 2nd, 2009 by ambrose

So, before I publish stock stats for a hyperintelligent cat, I’d like to apologize for the addition of banner advertising to the site temporarily. I went out of my way to be unobtrusive about it, but my roommate owes me 420 dollars. Blame her.

Kneazle

A Kneazle is a magical creature, similar to a cat in appearance. They have spotted, speckled or flecked fur, large ears and a lightly plumed tail, like a lion. They make excellent pets if they like a witch or wizard. They are very intelligent, independent and occasionally aggressive, and have an uncanny ability to detect suspicious and distrustful people. They can also safely guide their owner home.

Attributes

3 Health

  • STR: 1
  • WIL: 5
  • INT: 4
  • SOC: 1

Ability:

(+3) Detect Lies(Intelligenece Based, Roll greater than opposed Social roll to succeed): A kneazle has an uncanny ability to detect liars, and can easily spot all but the best decievers. The Headmaster rolls this skill whenever a lie is told within earshot of a kneazle in game.

(+1) Spot Device(Intelligence Based, Roll greater than 10 to succeed) Kneazles are very perceptive, intelligent creatures and gain a bonus to spot concealed devices, such as the knot on the whomping willow.

(+3) Social: A kneazle has a social score of 4 when dealing with other animals, but a social score of one when dealing with humans.

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