Originally fairies from Ireland, Leprechauns have the ability to create convincing false coinage that lasts for 1d6 hours. They are intelligent and varied creatures, but tend toward slightly eccentric, mischievous behaviours.
Attributes
5 Health
Abilities
(+3)Conjure Gold(Medium Spell, Will Based, Roll greater than 11 to succeed) This spell allows the leprechan to conjure what, for all non-magical methods of detection, appears to be gold coinage similar to wizards gold. 2d6*10 gold coins appear, and they disaappear in 1d6 hours.
(+3)Evasion Illusion(Medium Spell, Intelligence Based, Roll greater than 10 to cast) this allows the leprechaun to do whatever it needs to to escape an otheriwise inescapable situation and reappear within 20 feet on a successsful use.
(+3)Shillelagh(Strength Based, Roll greater than 11 to succeed) A leprechaun who finally needs to defend himself with strength has probably already lost and surrendered some of his fake gold, however, if he has no choice but to fight or die, he an conjure a shillelah that deals 1d3 damage.
To use, roll 1d6 per animal or small group on animals. On a 6, roll a special quality from this chart twice, on all others roll one special quality from the chart.
Can randomly beco
I saw a couple of these on that cesspool of technical ignorance, myspace, a few months ago and forgot all about them until I decided to take up the Hogwarts RPG again. I found a whole list!
Care of Magical Creatures
Taught by professor’s Kettleburn, Hagrid, and Grubbly-Plank, Care of Magical Creatures is the class where students study fantastic, and some would say monstrous, creatures. Ranging from worms to hippogriffs, students learn the behavior, diet, and magical qualities of the world’s magical beasts.