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Hogwarts RPG Species: Leprechauns
Nov 3rd, 2009 by ambrose

Originally fairies from Ireland, Leprechauns have the ability to create convincing false coinage that lasts for 1d6 hours. They are intelligent and varied creatures, but tend toward slightly eccentric, mischievous behaviours.

Attributes

5 Health

  • STR: 4
  • WIL: 7
  • INT: 4
  • SOC: 3

Abilities

(+3)Conjure Gold(Medium Spell, Will Based, Roll greater than 11 to succeed) This spell allows the leprechan to conjure what, for all non-magical methods of detection, appears to be gold coinage similar to wizards gold. 2d6*10 gold coins appear, and they disaappear in 1d6 hours.

(+3)Evasion Illusion(Medium Spell, Intelligence Based, Roll greater than 10 to cast) this allows the leprechaun to do whatever it needs to to escape an otheriwise inescapable situation and reappear within 20 feet on a successsful use.

(+3)Shillelagh(Strength Based, Roll greater than 11 to succeed) A leprechaun who finally needs to defend himself with strength has probably already lost and surrendered some of his fake gold, however, if he has no choice but to fight or die, he an conjure a shillelah that deals 1d3 damage.

Hogwarts RPG Appendix B: Random Hogwarts Rooms
Oct 8th, 2009 by ambrose

Primary d6 Secondary d6 Result Primary d6 Secondary d6 Result
1 1 A classroom occupied by students studying DADA(1d6+1 year) 4 1 A broom closet occupied by a kneazle, a normal cat, and a family of 1d6 half-kneazles.
1 2 A classroom occupied by students studying potions(1d6+1 year) 4 2 A broom closet occupied by a family of 1d6+2 kneazles.
1 3 A classroom occupied by students studying transfiguration(1d6+1 year) 4 3 A trophy room with boarded up display cases.(50% chance the trophies have been vandalized, 50% chance the trophies are cursed)
1 4 A classroom occupied by students studying charms(1d6+1 year) 4 4 A small house-elf dormitory filled with grubby pillows and half-used candles.
1 5 A classroom occupied by students studying divination(2d3+1 year) 4 5 A stash of 1d6 objects created by some mischievous students with various small enchantments.
1 6 A classroom occupied by students studying ancient runes(2d3+1 year) 4 6 A room containing a troll, very upset at being forgotten there for a long while.(16.66% chance he is grateful for his release and has INT 3, otherwise he is an aggressor)
2 1 A classroom occupied by students studying arithmancy(2d3+1 year) 5 1 A bathroom containing a huge array of lavish perfumes and soaps, with 1d3 random potions interspersed.
2 2 A classroom occupied by students studying care of magical creatures(2d3+1 year) 5 2 A closet containing a boggart.
2 3 A classroom occupied by students studying herbology(1d6+1 year) 5 3 A bathroom in an extreme state of disrepair, with a toilet that has obviously been used as a cauldron and several others used for potted plants.
2 4 A completely unoccupied and empty classroom. 5 4 A room that randomly transports you to another part of the grounds(Headmaster Discretion)
2 5 A smallish room filled with objects stolen by some unknown creature over the years.(Roll for minor treasures(Appendix C)) 5 5 A potion supply room with 1d6 complete, usable potions and 3d6 random herbs with a 50% of being usable in potions.
2 6 A room filled with magically affected mice(Roll Mutations(Below)) 5 6 A large dining room with several unfamiliar family crests upon the wall.
3 1 A room filled with magically affected spiders(Roll Mutations(Below) 6 1 A broom closet with nonmagical brooms.
3 2 A small broom closet occupied by a very confused looking goblin. He appears to be mute, but unhurt. 6 2 A broom closet with magical brooms of usable conditions
3 3 A small broom closet occupied by a very confused goblin. He cannot seem to stop talking. 6 3 A private storage room for visitor’s effects.
3 4 A large but unoccupied classroom with dust and cobwebs covering the plain desks and a single, large window for illumination. 6 4 An empty classroom containing 25 desks.
3 5 A medium size office that appears to have been ransacked(16.66% chance of being occupied by a small but destructive creature) 6 5 An occupied class(1d6+1 year)DADA, Potions, Charms, Transfiguration, or Herbology
3 6 A trophy room filled with long-forgotten remembrances of famous students.(33.33% chance of being haunted by 1d3 forgotten students) 6 6 An occupied class(2d3+1 year)Divination, Arithmancy, Ancient Runes, or Care of Magical Creatures

To use, roll 1d6 per animal or small group on animals. On a 6, roll a special quality from this chart twice, on all others roll one special quality from the chart.

Can randomly beco

Primary d6(1-2 Size, 3-5 Color, 6 Ability) Secondary d6 Result
Size 1 The animals are 1/4 normal size.
Size 2 The animals are 1/2 normal size.
Size 3 The animals are 2x normal size.
Size 4 The animals are 3x normal size.
Size 5 The animals are 6x normal size.
Size 6 The animals are 12x normal size.
Color 1 The animals are bright blue.
Color 2 The animals are iridescent/mother of pearl.
Color 3 The animals are silver and glow.
Color 4 The animals have turned totally black and leave sooty footprints when they walk.
Color 5 The animals seem to change color depending on their own mood.
Color 6 The animals seem to change color depending on the closest character’s mood.
Ability 1 Can speak
Ability 2 Can become invisible at will
Ability 3 Can levitate
50 Things I am not allowed to do at Hogwarts
Oct 1st, 2009 by ambrose

I saw a couple of these on that cesspool of technical ignorance, myspace, a few months ago and forgot all about them until I decided to take up the Hogwarts RPG again. I found a whole  list!

50 Things I Am Not Allowed To Do At Hogwarts

  1. I will not poke Hufflepuffs with spoons, nor will I insist that their House colors indicate that they are “covered in bees”.
  2. No matter how good a fake Australian accent I can do, I will not imitate Steve Irwin during Care of Magical Creatures class.
  3. Growing marijuana or hallucinogenic mushrooms is not “an extra credit project for Herbology”.
  4. “I’ve heard every possible joke about Oliver Wood’s name” is not a challenge.
  5. I am not allowed to attempt to breed a liger.
  6. I will not go to class skyclad.
  7. The Giant Squid is not an appropriate date to the Yule Ball.
  8. I will not use Umbridge’s quill to write “I told you I was hardcore”.
  9. I will stop referring to showering as “giving Moaning Myrtle an eyeful”.
  10. Polishing my wand in the common room is acceptable. “Polishing my wand” in the common room is not.
  11. If a classmate falls asleep, I will not take advantage of that fact and draw a Dark Mark on their arm.
  12. House elves are not acceptable replacements for Bludgers.
  13. Starting a betting pool on the fate of this year’s Defense Against the Dark Arts teacher is tasteless and tacky, not a clever money-making concept.
  14. I will not start every Potions class by asking Professor Snape if today’s project is suitable for use as a sexual lubricant.
  15. Adding the name “Bueller” to Professor Binns’ roster is not funny.
  16. “Springtime for Voldemort” is not an acceptable suggestion for the class play.
  17. Seamus Finnegan is not “after me Lucky Charms”.
  18. I will not refer to the Weasley twins as “bookends”.
  19. I will not refer to the Patil twins as “bookends”.
  20. The Slytherin prefect is named Draco Malfoy, not “Rocky Horror.”
  21. It is exceptionally tasteless to tell Professor Lupin that “Once you go Black, you never go back.”
  22. I will not call Lucius Malfoy “Jareth”.
  23. I will not bring a Magic Eight Ball to Divination class.
  24. I am not to refer to the Potions classroom as “Kitchen Stadium”.
  25. I will not tell Ron and Hermione to “Get a room” whenever they start to fight.
  26. The Forbidden Forest is forbidden for a reason.
  27. I am not a tribble Animagus.
  28. I am allowed to have a toad, rat, cat, or owl. I am not allowed to have a reticulated python, snow leopard, Tasmanian devil, or piranha.
  29. I do not weigh the same as a duck.
  30. Remus Lupin does not want a flea collar.
  31. Sirius Black is not #24601.(Les Miserables)
  32. I will not lick Trevor.
  33. I will stop asking the Arithmancy teacher what the square root of -1 is.
  34. I am not being repressed.
  35. Calling Lucius Malfoy “Luscious Mouthful” is just plain gross.
  36. I will not change the password to the prefects’ bath to “Makes getting clean almost as much fun as getting dirty”.
  37. There is no such thing as an Invisibility Thong.
  38. I am not a Pinball Wizard.
  39. Asking “How do you keep a Gryffindor in suspense?” and walking away is only funny the first time.
  40. I will not offer to pose nude for Colin Creevey.
  41. I will not offer to pose nude for Dean Thomas.
  42. It is a bad idea to tell Professor Snape he takes himself too seriously.
  43. It is a bad idea to tell Professor McGonagall she takes herself too seriously.
  44. Sir Cadogan is not one of the knights who say “NI”.
  45. I will not offer to prepare tandoori owl.
  46. I will stop asking when we will learn to make “Love Potion Number Nine”.
  47. I will not ask Dumbledore to show me the pointy hat trick.
  48. I will not greet Professor McGonagall with “What’s new, pussycat?”
  49. There is not now, nor has there ever been, a fifth House at Hogwarts, and I am not a member of that house, nor am I its founder.
  50. I will not take out a life insurance policy on Harry Potter.
Hogwarts RPG: Care of Magical Creatures
Aug 18th, 2009 by ambrose

Care of Magical Creatures

Taught by professor’s Kettleburn, Hagrid, and Grubbly-Plank, Care of Magical Creatures is the class where students study fantastic, and some would say monstrous, creatures. Ranging from worms to hippogriffs, students learn the behavior, diet, and magical qualities of the world’s magical beasts.

  1. Knowledge:Flobberworms(Intelligence Based, Roll greater than 3 to succeed) This skill measures knowledge of the flobberworm.
  2. Knowledge:Unicorns(Intelligence Based, Roll greater than 5 to succeed) This skill measures knowledge of the noble unicorn and the magical qualities it posesses.
  3. Knowledge:Salamanders(Intelligence Based, Roll greater than 6 to succeed) This skill measures basic knowledge about the fire-dwelling magical salamander.
  4. Knowledge:Kneazles(Intelligence Based, Roll greater than 7 to succeed) This skill measures knowledge about the cat-like, honesty-seeking kneazles.
  5. Knowledge:Blast Ended Screwts(Intelligence Based, Roll greater than 9 to succeed) This skill will tell you whatever you want to know about blast ended  screwts, except why they exist.
  6. Knowledge:Porlocks(Intelligence Based, Roll greater than 10 to succeed) This skill measures knowledge of the horse-guarding dwarves called porlocks.
  7. Knowledge:Nifflers(Intelligence Based, Roll greater than 11 to succeed) This skill measures knowledge of the gold-sniffing nifflers, and their handling.
  8. Knowledge:Hippogriffs(Intelligence Based, Roll greater than 12 to succeed) This skill measures knowledge of the mighty hippogriff and the proper way to behave in their presence.
  9. Knowledge:Phoenix(Intelligence Based, Roll greater than 13 to succeed) This skill measures knowledge of the Phoenix and it’s magical powers.
  10. Knowledge:Thestrals(Intelligence Based, Roll greater than 14 to succeed) This skill measures knowledge of the thestral.
  11. Knowledge:Dragons(Intelligence Based, Roll greater than 15 to succeed) This skill measures knowledge of the various types and temperaments of dragons.
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