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Hogwarts RPG Release
Feb 5th, 2010 by ambrose

I said I would, and I finally did. I made the Hogwarts RPG into a downloadable, printer friendly RTF Document, available here. This has, for the most part, been playtested, and should be a great quick pick-up-and-play game. For those of you who don’t know, I’ve been working on this Harry Potter-themed tabletop RPG, and have  gone out of my way to emphasize both simulation and simplicity, no mean feat but I think I did it.

Some highlights of this game-

  • Small numbers, simple arithmetic. If you want to play this with small children the math is very, very easy to understand. This doesn’t have to be a children’s game, but it certainly can be and I think that is it’s greatest strength.
  • Classes and personal experiences make up your character’s skillset, rather than a profession-like system or a strictly skill-based game. The classes themselves are designed so that they simulate Hogwarts classes by progressing from easy spells to more difficult ones along basically a linear curriculum. The Experiences are a two-way roll, a chance in six or a skill that can be advanced like a class, and can be customized for different needs very easily(I even wrote guidelines! I usually am HORRIBLE at writing documentation)
  • The Yield System. Instead of making a combat-oriented game, any in-game aggression can be handled via the yield system where winners and losers are determined without threat of lethality in the controlled environment of Hogwarts, and where roleplaying the after-effects of such situations is much more important to the game over all because the aggression doesn’t actually matter. Kind of like high school.
  • Two playable species for the Hogwarts school, Humans and Centaurs, House Elves and Goblins  forthcoming.
  • Also, the rules for creating demihumans and half-breeds are available here at the website

Currently it has the Character Creation, Classes/Skills/Experiences, Gameplay, and Creatures, but it does not have specific equipment or locations.

Hogwarts RPG Species: Leprechauns
Nov 3rd, 2009 by ambrose

Originally fairies from Ireland, Leprechauns have the ability to create convincing false coinage that lasts for 1d6 hours. They are intelligent and varied creatures, but tend toward slightly eccentric, mischievous behaviours.

Attributes

5 Health

  • STR: 4
  • WIL: 7
  • INT: 4
  • SOC: 3

Abilities

(+3)Conjure Gold(Medium Spell, Will Based, Roll greater than 11 to succeed) This spell allows the leprechan to conjure what, for all non-magical methods of detection, appears to be gold coinage similar to wizards gold. 2d6*10 gold coins appear, and they disaappear in 1d6 hours.

(+3)Evasion Illusion(Medium Spell, Intelligence Based, Roll greater than 10 to cast) this allows the leprechaun to do whatever it needs to to escape an otheriwise inescapable situation and reappear within 20 feet on a successsful use.

(+3)Shillelagh(Strength Based, Roll greater than 11 to succeed) A leprechaun who finally needs to defend himself with strength has probably already lost and surrendered some of his fake gold, however, if he has no choice but to fight or die, he an conjure a shillelah that deals 1d3 damage.

Hogwarts RPG Species: Kappa
Oct 23rd, 2009 by ambrose

The Japanese water spirits known as Kappa, monkey-like green skinned reptiles with water-filled impressions atop their heads, prey on the blood of humans that wander too close to their shallow-water nests. Although they often attack, they can easily be appeased by giving them a cucumber inscribed with a name, or by causing them to spill the water from the top of their heads.

Attributes

7 Health

  • STR: 4
  • WIL: 3
  • INT: 1
  • SOC: 1

Abilities

(+3)Tackle(Strength Based, Roll greater than 10 to succeed) A kappa will attempt to tackle it’s victims to immobilize them and drink their blood. A successful strength resistance check has a 50% chance of spilling the Kappa’s head water and forcing it back in to it’s lake.

(+3)Bite(Strength Based, Roll greater than 11 to succeed) Upon successfully attacking it’s victims, it will attempt to strangle and bite it’s victim to drink it’s blood. A successful strength resistance check will spill the kappa’s head and force it back into it’s lake.

Hogwarts RPG Species: Gnome
Oct 6th, 2009 by ambrose

A gnome is a small, potato like magical humanoid that infests wizard’s gardens and homes. Real gnomes look nothing like the muggle conception, which paints them as miniature Santa Claus.

Attributes

5 Health

  • STR: 3
  • WIL: 2
  • INT: 2
  • SOC: 1

Abilities

(+2)Bite(Strength Based, Roll greater than 7 to succeed) A gnome’s bite is painful, but does no damage. Instead, it has a 33% chance of confering a temporary 1 point bonus to intelligence and making the bitten student restless.

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