I said I would, and I finally did. I made the Hogwarts RPG into a downloadable, printer friendly RTF Document, available here. This has, for the most part, been playtested, and should be a great quick pick-up-and-play game. For those of you who don’t know, I’ve been working on this Harry Potter-themed tabletop RPG, and have gone out of my way to emphasize both simulation and simplicity, no mean feat but I think I did it.
Some highlights of this game-
Currently it has the Character Creation, Classes/Skills/Experiences, Gameplay, and Creatures, but it does not have specific equipment or locations.
Originally fairies from Ireland, Leprechauns have the ability to create convincing false coinage that lasts for 1d6 hours. They are intelligent and varied creatures, but tend toward slightly eccentric, mischievous behaviours.
Attributes
5 Health
Abilities
(+3)Conjure Gold(Medium Spell, Will Based, Roll greater than 11 to succeed) This spell allows the leprechan to conjure what, for all non-magical methods of detection, appears to be gold coinage similar to wizards gold. 2d6*10 gold coins appear, and they disaappear in 1d6 hours.
(+3)Evasion Illusion(Medium Spell, Intelligence Based, Roll greater than 10 to cast) this allows the leprechaun to do whatever it needs to to escape an otheriwise inescapable situation and reappear within 20 feet on a successsful use.
(+3)Shillelagh(Strength Based, Roll greater than 11 to succeed) A leprechaun who finally needs to defend himself with strength has probably already lost and surrendered some of his fake gold, however, if he has no choice but to fight or die, he an conjure a shillelah that deals 1d3 damage.
The Japanese water spirits known as Kappa, monkey-like green skinned reptiles with water-filled impressions atop their heads, prey on the blood of humans that wander too close to their shallow-water nests. Although they often attack, they can easily be appeased by giving them a cucumber inscribed with a name, or by causing them to spill the water from the top of their heads.
7 Health
(+3)Tackle(Strength Based, Roll greater than 10 to succeed) A kappa will attempt to tackle it’s victims to immobilize them and drink their blood. A successful strength resistance check has a 50% chance of spilling the Kappa’s head water and forcing it back in to it’s lake.
(+3)Bite(Strength Based, Roll greater than 11 to succeed) Upon successfully attacking it’s victims, it will attempt to strangle and bite it’s victim to drink it’s blood. A successful strength resistance check will spill the kappa’s head and force it back into it’s lake.
A gnome is a small, potato like magical humanoid that infests wizard’s gardens and homes. Real gnomes look nothing like the muggle conception, which paints them as miniature Santa Claus.
(+2)Bite(Strength Based, Roll greater than 7 to succeed) A gnome’s bite is painful, but does no damage. Instead, it has a 33% chance of confering a temporary 1 point bonus to intelligence and making the bitten student restless.