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Hogwarts RPG Creature-Characters: Nonhuman and Demihuman PC’s and NPC’s
Nov 11th, 2009 by ambrose

Since the bulk of the Hogwarts RPG posts for the past several weeks have been fantastic beasts, I think it’s about time I explain how the creatures can be used to create more interesting kinds of characters. Here I have two methods, one for Player characters, and one for non-player characters. for more on character creation for the Hogwarts RPG, see  Characters: Students, Houses, Teams and Classes.

To create a nonhuman or demihuman Player Character, first you must get approval from the Headmaster.

  • Player Characters: Nonhuman

If the headmaster says that you can create a nonhuman or demihuman character, you can use a fairly simple form to decide how your character’s attributes can be bought. First of all, nonhumans only get 1d6 points to spend on their base attributes(Strength, Willpower, Intelligence, and Social), which start out at the base level in the creature description. However, all special abilities known to that type of creature are automatically included in the characters description as “Experiences.”

When playing a nonhuman character, one usually has limited access to certain kinds of magic, with restrictions ranging from a lack of opposable thumbs to social controls and legal issues. If your character’s species has some kind of special restriction, such as a house-elf’s slavery or a vampire’s inability to cross water or go out in sunlight, these characteristics must be truly dealt with in play.

  • Player Characters: Demihuman

Demihumans, or Half-Breeds, are part human, part creature beings who tend to disply more humanlike characteristics than non-humanlike characteristics. Examples would be Hagrid, Professor Flitwick, Madame Maxine, Fleur and Gabrielle Delacour, and by a twist of fate, Bill Weasley. Demihumans have the same method of generating attributes as normal humans, but rather than simply assigning points, after the abilities have been assigned adjust them based on the following chart.

Creature Score Modifier
0 -2
1 -1
2-3-4 0
5 1
6 2

Additionally, they have a 50% chance of inheriting any traits that the nonhuman species posesses, as long as it fits in with basic humanoid physiology.

Demihumans also have a special skill(Experience-Type), social based, called “Heritage Masking.” It represents how well the character can resist attempts to guess his or her ancestry in situations where the need should arise. This skill is a percentile based skill with simple success or failure rules. This also is the skill that determines whether a student can be accepted into Hogwarts in spite of being half-breed, and a demihuman student is required to spend 3 of his starting experience points in this skill.

  • Non-Player Characters: Both

Non- and Demi- human non player characters are much more common in most games than non- or demi-human player characters. When the GM wants to make a nonhuman or demihuman non-player character he need only start with a base creature and adjust it to meet the needs of his NPC. Some guidelines are.

  1. For nonhumans, one can easily use the PC method to create down-to-earth kinds of NPC’s, but if you want to have an NPC be the “King of all Dragons” or the “Cleverest among Leprechauns” or the like, the character should be MUCH more powerful than an average creature of that type.
  2. For demihumans, it is often useful to think of the species as starting places and to pick the one that affects the character more(Based on his own backstory) is often beneficial.
  3. At the end of the day, the mechanics are the same. If in doubt, or it isn’t important to have great stats, just make an educated guess.
Hogwarts RPG Species: Gnome
Oct 6th, 2009 by ambrose

A gnome is a small, potato like magical humanoid that infests wizard’s gardens and homes. Real gnomes look nothing like the muggle conception, which paints them as miniature Santa Claus.

Attributes

5 Health

  • STR: 3
  • WIL: 2
  • INT: 2
  • SOC: 1

Abilities

(+2)Bite(Strength Based, Roll greater than 7 to succeed) A gnome’s bite is painful, but does no damage. Instead, it has a 33% chance of confering a temporary 1 point bonus to intelligence and making the bitten student restless.

Hogwarts RPG Species: Kneazle
Oct 2nd, 2009 by ambrose

So, before I publish stock stats for a hyperintelligent cat, I’d like to apologize for the addition of banner advertising to the site temporarily. I went out of my way to be unobtrusive about it, but my roommate owes me 420 dollars. Blame her.

Kneazle

A Kneazle is a magical creature, similar to a cat in appearance. They have spotted, speckled or flecked fur, large ears and a lightly plumed tail, like a lion. They make excellent pets if they like a witch or wizard. They are very intelligent, independent and occasionally aggressive, and have an uncanny ability to detect suspicious and distrustful people. They can also safely guide their owner home.

Attributes

3 Health

  • STR: 1
  • WIL: 5
  • INT: 4
  • SOC: 1

Ability:

(+3) Detect Lies(Intelligenece Based, Roll greater than opposed Social roll to succeed): A kneazle has an uncanny ability to detect liars, and can easily spot all but the best decievers. The Headmaster rolls this skill whenever a lie is told within earshot of a kneazle in game.

(+1) Spot Device(Intelligence Based, Roll greater than 10 to succeed) Kneazles are very perceptive, intelligent creatures and gain a bonus to spot concealed devices, such as the knot on the whomping willow.

(+3) Social: A kneazle has a social score of 4 when dealing with other animals, but a social score of one when dealing with humans.

Hogwarts RPG: Care of Magical Creatures
Aug 18th, 2009 by ambrose

Care of Magical Creatures

Taught by professor’s Kettleburn, Hagrid, and Grubbly-Plank, Care of Magical Creatures is the class where students study fantastic, and some would say monstrous, creatures. Ranging from worms to hippogriffs, students learn the behavior, diet, and magical qualities of the world’s magical beasts.

  1. Knowledge:Flobberworms(Intelligence Based, Roll greater than 3 to succeed) This skill measures knowledge of the flobberworm.
  2. Knowledge:Unicorns(Intelligence Based, Roll greater than 5 to succeed) This skill measures knowledge of the noble unicorn and the magical qualities it posesses.
  3. Knowledge:Salamanders(Intelligence Based, Roll greater than 6 to succeed) This skill measures basic knowledge about the fire-dwelling magical salamander.
  4. Knowledge:Kneazles(Intelligence Based, Roll greater than 7 to succeed) This skill measures knowledge about the cat-like, honesty-seeking kneazles.
  5. Knowledge:Blast Ended Screwts(Intelligence Based, Roll greater than 9 to succeed) This skill will tell you whatever you want to know about blast ended  screwts, except why they exist.
  6. Knowledge:Porlocks(Intelligence Based, Roll greater than 10 to succeed) This skill measures knowledge of the horse-guarding dwarves called porlocks.
  7. Knowledge:Nifflers(Intelligence Based, Roll greater than 11 to succeed) This skill measures knowledge of the gold-sniffing nifflers, and their handling.
  8. Knowledge:Hippogriffs(Intelligence Based, Roll greater than 12 to succeed) This skill measures knowledge of the mighty hippogriff and the proper way to behave in their presence.
  9. Knowledge:Phoenix(Intelligence Based, Roll greater than 13 to succeed) This skill measures knowledge of the Phoenix and it’s magical powers.
  10. Knowledge:Thestrals(Intelligence Based, Roll greater than 14 to succeed) This skill measures knowledge of the thestral.
  11. Knowledge:Dragons(Intelligence Based, Roll greater than 15 to succeed) This skill measures knowledge of the various types and temperaments of dragons.
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