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Hogwarts RPG: Divination
Aug 29th, 2009 by ambrose

Divination

Sybll Trelawney’s divination class simutaneously confirms everyone’s contradicting suspicions about divination. Hermione Granger and Minerva McGonagall both believe that the discipline is ‘very wooly’ and they’re right, most of the prophecies offered by seers were simply ominous sounding vague(and incorrect) warnings of imminent demise. However, when Professor Trelawney offers up her second real prophecy(involuntarily) she shows that divination can illuminate an individual’s path. However, even a real prophecy isn’t set in stone, and Harry defies it on many occasions.

Obviously, this presents some problems as a game designer. I’m writing rules, for god’s sake. Just saying “Random GM call” is too much of a blatant cop out. Ok, here goes.

Destined Events: Destined Events are parts of the campaign that the GM feels are so necessary to the continuation of the story that they are specifically more likely to happen than others. This can be arbitrarily made or simply be a difficult to resist part of the story. Destined Events are what divination predicts. Each Destined Event, depending on it’s obscurity, will be harder to perceive and will penalize the roll to percieve it. The GM should roll this an appropriate number of times per session, I recommend once for every 3-4 sessions.

  1. 16.7% Chance of success
  2. 33.3% Chance of success
  3. 50% Chance of success
  4. 66.7% Chance of success
  5. 83.3% Chance of success
  6. 100% Chance 0f success
  1. Totally new world changing destiny: -6 levels(This level of divination is rare andd requires special experience on the part of the character and careful planning on the part of the GM, and is therefore impossible under normal circumstances.)
  2. Related to an obscure Magical Occurence: -5 levels
  3. Obscurely related to a Well Known Magical Occurence: -4 levels
  4. Related to a Well Known Magical Occurence: -3 levels
  5. Mundanely Forseeable Oppourtunity:-2 levels
  6. Mundanely Forseeable Conclusion: -1 levels
Hogwarts RPG: Transfiguration
Jul 28th, 2009 by ambrose

Transfiguration

“Transfiguration is some of the most complex and dangerous magic you will learn at Hogwarts. Anyone messing around in my class will leave and not come back. You have been warned.”
– Minerva McGonagall, first lecture to first-years (PS8)

Taught by Professor Minerva McGonagall, and previously by Albus Dumbledore, Transfiguration is a very dangerous form of magic that changes one object into another. It is possible to change objects that are inanimate into living things, to change parts of objects, to change the material of an object(Petrification), to change what an object says, and to undo all of these things. It is also one of the most historically documented forms of magic, having been famously practiced by Circe, Merlin, and many others. Transfiguration has limits, however, Gamp’s Law of Elemental Transfiguration states that no spell can create food, but food can be transported from another location(as by summoning) or multiplied by magic. This law also states that no spell is able to cause a person to love another.

Size Categories:

0-10lbs Tiny
11-25lbs Small
26-50 lbs Medium
51-100 lbs Large
101-175 lbs Human
176-275 lbs Extra Large
275-500 lbs Huge
501-1000 lbs Enormous
1000-2500 lbs Giant
  1. Basic Transfiguration: The difficulty of a transfiguration spell is subject to special rules, which add to the difficulty of the spell by guaging how drastic a change is sought. For each difference in size category(see below) add 2 to the difficulty. To change the color of an object, add 1 to the difficulty. To make an inanimate object into a living thing, add 2 to the difficulty, and to change a living thing into an inanimate object, add 2. Basic Transfiguration is will based.
  2. Petrification(Medium Difficulty Spell, Intelligence Based, Roll greater than 11 to succeed): This spell is used to temporarily paralyze someone using the Petrificus Totalus incantation. The effect of the petrification lasts for one hour or until the spell is canceled or countered.
  3. True Petrification(Hard Difficulty Spell, Will Based, Roll greater than 15 to succeed): Rarely seen outside of magical beasts such as the basilisk, the ability to truly turn a living thing into stone is very dark magic. Petrification that occurs as a result of this spell cannot be dispelled, and can only be cured by a mandrake restorative draught.
  4. Animagus Transformation(Hard Difficulty Spell, Intelligence Based, Roll greater than 17 to succeed): The ability to become an animal, keep one’s mind, and do so at will is to be an animagus. Animagi are wizards who can transform themselves into animals. The process of becoming an animagus is closely policed by the Ministry of Magic, and it is a rare occurence to meet an animagus. However, there have been several animagi who have circumvented the ministry’s requirements and become unregistered animagi.
Hogwarts RPG: Gryffindor
Jul 13th, 2009 by ambrose

Gryffindor: Gryffindor’s value courage and honesty beyond anything else, and although they may have impulsive, stubborn, or thrill-seeking streaks the conscience and bravery of Gryffindor house are the source of it’s renown. The most prominent house in the series, recognizable alumni are James, Lily, and Harry Potter, Hermione Granger, Ron Weasley, Minerva McGonagall, and Neville Longbottom.

Special

  • Automatically win one Will-based check per day.

  • Allies gain +1 to skills when you are near.

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