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Hogwarts RPG: Potions
Jul 30th, 2009 by ambrose

Sorry for the lull, I recently had a death of someone very close to me and have been unavailable.

Potions:

Taught by professor Snape througout most of the series, potions was the class all but the Slytherins dreaded attending. Given Snape’s disciplinary policy, I would imagine that some students only dreaded the punishment for not attending more than attendance. However, the subtle art of potion making can achieve effects mere spells cannot, bottle fame, glory, or even put a stopper in death.

Brewing potions can require from 1 to any number of checks, but a good guideline is to use 1 check for easy potions, 3 checks for meduim potions, and 6 checks for hard potions. If a character fails more than one check to create a potion, the potion is useless unless otherwise noted.

  1. Boil Cure Potion(Easy Potion, Intelligence Based, Roll Greater than 5 to create) This potion cures minor abrasions and disfigurements, such as boils and minor wounds. Imbibing the potion gives the improves the users health by 1d2(Flip a coin, heads=2, tails=1) points and gives his skin the appearance of being unblemished. It takes one hour to create.
  2. Forgetfulness Potion(Easy Potion, Intelligence Based, Roll greater than 7 to create) This potion causes the person imbibing it to become forgetful. Any intelligence based checks relating to memory or spells suffer a -1 penalty. Alternatively, the can be made to forget a specific period of time as long as it was within the past three days. The forgetfulness potion takes 1 hour per day for 2 days to brew.
  3. Swelling Solution(Easy Potion, Intelligence Based, Roll greater than 7 to create) Swelling solution causes the user to become swollen from head to toe, immobilizing them. It takes 1 hour to brew.
  4. Sleeping Draught(Easy Potion, Intelligence Based, Roll greater than 8 to create) A simple sleeping draught is an effective way to induce sleep on any creature that imbibes it. A person slipped a sleeping draught will sleep for 2d6 hours, and it takes 1 day to make.
  5. Hair-Raising Potion(Easy Potion, Intelligence Based, Roll greater than 8 to create) The hair-raising potion causes the user’s hair to stand on end. As a side effect, the user becomes nervous and jumpy, interpreting benign influences as assaults. It takes 1 day to create.
  6. Wit Sharpening Potion(Medium Potion, Intelligence Based, Roll greater than 10 to create) A wit sharpening potion increases intelligence by 1 point for 1 hour. It takes 3 days to create.
  7. Draught of Peace(Medium Potion, Intelligence Based, Roll greater than 11 to create) The draught of peace is one of the most powerful sleeping potions, because it makes the user more difficult to wake. A person imbibing a draught of peace must make a will-only(Will +2d6) check versus a difficulty of 11 to awaken, and is allowed to roll to awake after the first 8 hours have passed. It takes one week to make.
  8. Strengthening Solution(Medium Potion, Intelligence Based, Roll greater than 13 to create) A strengthening solution causes the taker to become stronger for one hour. increase strength and health by one point for the duration of the spell. It takes 4 days to brew.
  9. Skele-Gro(Hard Potion, Intelligence Based, Roll greater than 14 to create) Skele-gro mends bones, and in large enough quantities, can regrow them. It takes 2 weeks to create.
  10. Polyjuice Potion(Hard Potion, Intelligence Based, Roll greater than 15 to create) Polyjuice potion is a complex potion that gives the user the ability to transform into a different person for a short time. It must be prepared using a small part of that person, like hair or toenails. It takes one month to brew, and requires rare ingredients.(Boomslang skin, gillyweed)
  11. Veritaserum(Hard Potion, Intelligence Based, Roll greater than 16 to create) The most powerful truth potion known to wizard kind, veritaserum makes it nearly impossible for a person to lie. It takes one month to brew and is thoroughly policed by the Ministry of Magic.
  12. Felix Felicious(Hard Potion, Intelligence Based, Roll greater than 17 to create) Felix Felicious is difficult to make and disastrous and dangerous to get wrong, but the rewards are great. When rolling  a check, consider all results maximized(1d6 is always a value of 6, 2d6 is always 12, et cetera). Felix Felicious takes 3 months to brew and if any check is failed, the mixture has a 33% chance of becoming poisonous.
Hogwarts RPG
Jul 1st, 2009 by ambrose

Man, I just need to keep reading Vulcan Stev’s back posts. All kinds of good stuff there.

So, in my junior year of high school I wrote a game that formed the basis of all the other games on this site, in one way or another. It was an RPG focused on the Harry Potter Universe and designed to be played almost entirely upon the grounds of Hogwarts without being limited by relatively small material expanse. It never managed to get played, and is mostly lost to the endless crap I do to my computer, but I have found a few handwritten pages that survived and remember enough(and have a much more thorough grounding in system design) so I’m remaking it to serialize here, and eventually release as a PDF. On a less happy note, I’d like to remind the Intellectual Property Nazis that I am not using this fan created work for commercial purposes and it was created purely out of love for the novels. Please make your decisions about this game as such and do not sue the crap out of me. Please.

Hogwarts RPG

Written by Daniel Koksal

Inspired by the Harry Potter series by J.K. Rowling

As an avid fan of Harry Potter, The Harry Potter Universe, and the work of J.K. Rowling in general, I was surprised by the fact that, to my knowledge, there are no RPG’s set in the world of the books that really defined my childhood. So here I aim to create an feature complete rules lite RPG set in Hogwarts School for Witchcraft and Wizardry, for people like me, who always wanted to find out that that letter in green ink had just been lost by the postman.


Dedication:

To Allison Moore, for convincing me to read them in the first place, and to J.K. Rowling for making it one of my better decisions at that point in my life.

1. Welcome to Hogwarts!

2. Characters: Students, Houses, Teams and Classes

3. The Grounds: The Chamber of Secrets and other Dangerous Places

4. The Drama: Professors, Politics and Prominent Players

5. Spells and Potions: From Levitation to Veritaserum

6. Magical Artifacts: Erised Stra Ehru Oyt Ube Cafru Oyt On Wohsi

7. Playing the Game

Chapter One: Welcome to Hogwarts

Hogwarts, Hogwarts, Hoggy Warty Hogwarts

Teach us something PLEASE,

Whether we be old and bald or young with scabby knees

Who, after reading the Harry Potter series, didn’t want to live a life of adventure at Hogwarts School of Witchcraft and Wizardry? The thought of learning to make potions or cast spells made Algebra a little less bearable, to be sure, but did you ever aspire to be a Professor of Potions or vanquish terrifying villains like Lord Voldemort with your magical abilities? Did you ever think of what you would do if embroiled in conspiracy at the ministry of magic? If you did, I think this is the game for you.

Every roleplaying book begins by asking the question “What is Roleplaying?” Roleplaying is a compound word consisting of the noun(abs) role and the verb playing. What that means is that you will be taking on the role of a character in the Harry Potter universe. This book serves the purpose of defining loose rules for how the game will handle your involvement, but in the end, the experience of Hogwarts is up to you. This game is set up to provide you with some basic ways to account for your interaction with the Harry Potter setting and encourage you to play the part of a student or adult resident of Hogwarts School.

If you have ever played popular RPG’s like Wizards of the Coast’s Dungeons and Dragons or White Wolf’s World of Darkness, you might be surprised or pleased by what you see here. This game is rules-lite, with simple math and a fast pace, and very customizable, but designed specifically to play at Hogwarts and it feels like a faithful Harry Potter RPG should. It uses only d6(standard six sided die, to the gaming laypeople in the audience) and there are no complicated and messy tables to figure out. Levels are defined in terms of semesters and years as a student. Your house, what classes you take, what friends you make, what campus organizations you belong to, all have a profound effect on your character and how he or shee makes his way in the wizarding world. I hope you will find joy in playing this game.

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